Hi, I’m DENMarkus!

I'm Markus, a 19-year-old 3D Artist from Denmark.

I've been creating 3D art for over four years, starting with personal Unity game projects and eventually collaborating with companies like Good Kid on physical merchandise. I'm always looking for opportunities to work with talented people, explore new art styles, and continue expanding my creative skills through a wide variety of projects!

Rigged Character Models (2026)

Rigged characters from multiple sources and inspirations.

Fully modelled, textured, and rigged by me using Blender (v5.0) and Blockbench for texturing

Short Animations (2025-2026)

All assets, animations and environments set up and rendered in Blender.

Good Kid - Tarot Card

This was a commissioned artwork from the band Good Kid, in which i designed the artwork for a physical merch item in a set of themed Tarot Cards you could collect!

Modelling and Texturing

Programs used: Blender, Substance 3D Painter, Blockbench

I've been using Blender on and off for over four years. Through developing multiple game projects, I've gained experience creating clean topology, efficient UV unwraps, and optimized, game-ready assets.

For both realistic and stylized props, I use Substance 3D Painter for texturing. For stylized pixel-art models, I use Blockbench!

Character Rigging

Programs used: Blender

A 3D-rendered wireframe model of a house with multiple sections, a tiled roof, and a chimney, showing the structural outline and design details.

Alongside creating and rigging player characters for game projects, I've also produced paid user-generated content (UGC) for Rec Room. This work requires a strong understanding of character rigging and weight painting to ensure models deform correctly and avoid clipping across a wide range of player body types and animations.

Wireframe 3D models of a rabbit-like character and a young girl with a large hat and boots.
3D model of a warrior character with armor, holding a large weapon, and wearing a skirt, during the modeling process with rigging visible.
A person in a tiger-themed costume with tiger face paint, tiger ears hat, and clothing with tiger patterns, standing in front of a door decorated with Asian characters.
Pixelated illustration of a character in a green outfit with a pink hat, a tree, rocks, grass, and a cityscape background.

Animation

Programs used: Blender

Skillset:

I’ve been working on silly short animations in my free time, which have required me to learn many of the principles of animation. I’ve not quite reached professional level but i am learning everyday!

A stylized paper or cardboard doll of a girl with blonde hair, glasses, and a bow, on a pink background, likely from a digital game or craft display.

Game Development

Programs used: Unity, Unreal Engine

I’ve had the pleasure of working with multiple friends on Unity and Unreal Engine game projects as a side hobby. As a result of that, I know the jist of importing/exporting models for Unity and Unreal, and a basic knowledge of how to navigate the engines!

Low-poly Game Assets (2025)

Made for a personal Unity game project (Unreleased)

Textured using Blockbench

Rec Room UGC (2025-2026)

Textured using Substance 3D Painter

In 2025, I was invited to be one of the first 20 people

with access to Rec Rooms ‘‘Avatar Studio’’, a Unity extension that allowed us to

make custom Avatar items, which could be bought in game. Here’s some of the designs i made!

Array of eight colorful, patterned, cartoon-style sweaters with various designs including nature, abstract, and playful motifs, along with a purple question mark symbol.